September 6, 2004

  • There are three kinds of RPG video games really. Some people will use
    other categorizations but these three really cover the basic breakdowns
    in terms of style of play and the kinds of players that tend to play
    them.

    To put it simply the three are Traditional RPGs, Tactical RPGs, and
    Online RPGs. Note that previously people have put so called “Action
    RPGs” and “Cinematic RPGs” in other categories but really any of the
    three prior categories can have combat structured in an “action” style
    or story sequences that are primarily “cinemactic”.  However,
    these three categories really are distinctive.

    Note that I consider RPGs very much distinct from Simulations. There
    are so called “Strategy RPGs” but these  by and large  are
    either variations on tactical RPGs that have some superficial resource
    management thrown on or are simulation games that happen to have a
    story.  Having a story is very much not sufficient to call
    something an RPGs not even if it is a very interesting or engrossing
    story.  It is, however, true, that all RPGs that I have seen do
    have some semblance of a story attached though sadly not always
    interesting or exciting ones. Indeed I can think of at least one game
    of each of the three RPG types that really has no story worth
    mentioning.

    No the defining aspect of RPGs in them you are in control of a
    character or characters making your way through a story and the
    environment in which the story takes place.  In traditional RPGs
    you pretty much control a small group of characters and walk around the
    world exploring the environment while the story just unfolds
    automatically. In tactical RPGs you don’t even do much exploring of the
    world, instead you overcome tactical challenges in order to advance the
    story.  Online RPGs add to the pre-created stories that you can
    proceed through by allowing you to collaboratively create your own
    story (or at least they’re supposed to).  

    Now most RPG fans will enjoy all three to some degree or another but
    you will almost always find in any particular RPG fan a very
    distinctive order of preference that highlights the difference between
    the three genres.

    For me personally, I know that my heart lies primarily in the
    traditional RPGs. I like the way in which these games allow you to get
    acquainted with a core group of characters and follow them through a
    preferably epic tail. These games focus your attention on getting
    attracted to this small group and getting you to care what happens to
    them. You see them grow more powerful as they go along and you have a
    say in how they grow more powerful. But the key in the success of these
    games lies in their ability to focus your attention on the growth of
    these characters in the story. Preferably the growth in story should
    parallel the growth outside of story so that the two reinforce one
    another. When these games are done masterfully the player really cares
    what happens in the end. And when the character triumph the player
    feels triumphant as well.  In short it really feels like you were
    in the story for the time that you were playing. In a way it can be an
    even more powerful experience than reading a very well written story
    even when the writing, very often, doesn’t quite make it the same level
    of excellence as our most beloved authors.

    Now my second favorite of the three is the Tactical RPGs and these have
    been growing on me more and more.  In particular the games by
    Nippon Ichi  – Disgaea Hour of Darkness, La Pucelle Tactics, and
    Phantom Brave the last of which I just bought are really adding very
    innovative and fun aspects to the tactical and level building aspects
    of these games.  I have always found playing through the combat
    sequences in these games unbelievabley fun.  The more involved and
    challenging they get the more interesting they are.  Really
    enjoying these games is much like enjoying a game like Chess  or
    Magic each time you play you are trying to overcome a distinctive
    scenario challenge using a limited set of resources.

    Unfortunately, I don’t like these games quite as much as traditional
    RPGs because I simply do not like the disconnect between the combat and
    the story.  The tactical scenarios are so engrossing that I forget
    all about the story and for the life of me I can almost never really
    find myself associating the sprites I control in the tactical scenarios
    with the sprites that are undergoing the story.  In part this is
    because of the large number of randomly generated characters that
    really have nothing to do with the story except to be your faceless
    troops.

    In short it feels like I am readying a story/watching an anime 
    for five minutes and then I stop and spend two hours playing Chess and
    then I go back and read the story for another 5 minutes and then I go
    back and play another board game, and so on and so forth.  It
    becomes for me very hard to stay focused unless I pretty much ignore
    the story and take of it as only a minor background thing.  But
    when I do that I find myself eventually getting tired of the tactical
    game, taking long breaks and often never completing the game at
    all.  It is the story that drives me to complete a traditional
    RPG. Due to the disconnect between it and the combat, the story is not
    adequate to drive me to complete the tactical RPGs. A part of me wants
    to complete the story but when I ty to make myself do it, it even
    starts to feel a little like a somewhat onerous task.

    In a way this is a good thing. Tactical RPGs seem to take up an ungodly
    portion of my time. Phantom Brave has just come out and I am already
    regretting that I have spent some twenty hours playing.

    Always I am brought to wonder what if we did not have these games? What
    would I be doing? What would I accomplish? It is likely nothing. I
    would be writing or reading or talking or sleeping otherwise wasting
    time. It is not the existence of games or television or any other
    recreational invention that causes people to not accomplish all that
    they are capable of accomplishing. Nay, in the end it all boils down to
    a matter of will. Those that do are those who are somehow able to look
    within themselves and find a good reason to do or those who have been
    convinced to act in accordance with what they are told SHOULD be their
    reason for doing.  I as of now am still looking for a good reason
    to do anything, and most of the people telling me to do this or that
    for this reason generally tend to seem to be fools or at least not
    people who have thought it through as much as they think they have.

    Perhaps what we really need is our own story and we need to care as
    much about our fate in it as we do the fate of the characters in
    RPGs. 

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