November 22, 2004

  • Not long ago I saw the ending of Final Fantasy X-2. Not just any
    ending, but THE ending. I had completed the game long ago and to be
    honest though there were lots of cool aspects in the game I hadn’t been
    that impressed. It’s clearly a high quality game but I didn’t love it
    the way I loved other Final Fantasy’s. In fact I felt almost neutral to
    it. Just too much seemed to be missing…

    Now though through watching my brother play through with the aim of
    getting 100% story completion on one run through, I’ve seen much more
    of the story. I’ve watched many scenes that I never go the first time
    through, learned many things I never knew the first time through.
    Pieces of the puzzle fit together that never did before. And what’s
    more I got to see a lot of extra movie videos and an  entirely
    appropriate ending that tied in more closely to the prior game. It
    was… immensely more satisfying than the first time through, even
    though I spent a lot less time and didn’t bother watching my brother
    play through a vast majority of the game.

    The ending still wasn’t quite what I wanted and there were some things
    that were msising but overall it was much more what I have come to
    expect from a Final Fantasy. That is a detailed entertaining story even
    if it doesn’t actually make all that  much sense.

    In the end I now find myself just as well inclined toward X-2 as I am
    toward all the other Final Fantasies. It doesn’t rank as one of my
    favorites but it does not rank as one of my least favorites either.
    It’s a good solid game and I can say that I greatly enjoyed playing it.

    But it really really ticks me off that the game’s structure is such
    that it took me this long to really enjoy it. I can’t believe that the
    game designer’s felt it a good idea the basically deny me a great deal
    of the enjoyment I should have had in the game the first time through.
    The whole Story Completion idea will go down in history in my book as
    one of the worst ideas in video games at least in the way it was
    executed in X-2.

    In many ways X-2 felt like a game that was activily fighting against
    the player. It seemed like it was purposefully trying to withhold story
    from you. The game made it entirely to easy to miss cogent important
    parts of the plot and not even realize that you had lost something. It
    stuck significant plot scenes at the end of large dungeons or behind
    strangely locked doors that you have to collect a large number of hard
    to acquire objects in order to enter. The game makes it so that
    selected the wrong option to a query or choosing to go to the wrong
    place in the wrong order can just make it impossible for you to unlock
    a good portion of the plot. LAstly the game even has the audacity to,
    even if you do everything right and get to 100% story completion,
    refuse to give you the good ending just because you forgot to press a
    damn button at one point in time. “Ha! No story for you!”

    This isn’t good design. Its arrogant offensive game design. It doesn’t
    respect your players, rather it like holding a treat over the head of a
    dog and making them jump for it. It’s cruel  and disgusting to
    create a game that requires you to either replay it multiple times in
    order to get a decent amount of the story OR play the game with a huge
    complex guide in front of you the whole time afraid to make a single
    mistake that would mean you have to start all over again.

    Again don’t get me wrong. I’m not saying X-2 itself is a bad game. It
    has many many great elements. I love the characters. I like the
    dresssphere system. The cut scenes are amazing. Some of the mini-games
    are a lot of fun. It is a worthy sequel in almost every way and in a
    number of ways it surpasses the original. It’s just that I absolutely
    despise the story completion system. I despise the way the free form of
    this game turned into a detriment rather than advantage. I think it is
    just bad design all around, and I hope to never see another RPG that
    adopts these tactics as part of its mechanisms.

    *********************
    Spoilers Ahead:

    Just some random observations about the end:
    Vegnagun is unquestionable the most idiotic machine ever conceived of.
    It is incomprehensible how such a device could ever come to exist in
    any universe. Yet it did. In Sphera. If I ever had any doubt about how
    stupid the people of Sphera are, the existence of Vegnagun totally
    erases that doubt. It’s just generally a planet full of really dumb
    people. Maybe that’s a good thing because it means that the people can
    stop killing each other by listening to a single song. If people on
    Earth are that impressionable maybe we could totally solve the worlds
    ills by gathering everybody up into a giant plane with lightning
    striking down all around them and pooring down rain and have them
    listen to a famous person sing a good song and that’ll be that. No more
    problems.

    Anyway, one of the big problems in this story is not only is Vegnagun a
    really stupid design, its also in no way scary. I felt no fear
    whatsoever that the world was about to be destoryed. At no point did I
    feel as if there was some danger that required haste or something
    horrible would happen. At no point in the entire story did I have any
    doubt of the main character’s ability to easily whup Vegnagun. After
    all two of them had been a part of defeating Sin. What’s a big stupid
    gun supposed  to do to them? Most of the game I was kinda
    wondering why the heck weren’t the main characters just totally bored
    out of their minds. I laughed out loud when I heard the characters
    exclaim like it was some amazing revelation, that vegnagun could be
    destroyed because people built it. Really? Wow what would ever make you
    think that?
     
    Shuyin in the words of my brother is “just as much of a whiner as that
    Tidus.” That pretty much sums it up. I think it is a good symbolic
    aspect of the game to make Tidus and Shuyin’s personalities similar in
    some ways but it doesn’t help my sense of the significance of this
    final battle. Once again just as Vegnagun wasn’t that scary. Neither
    was Shuyin. So what if he’s a ghost that can possess people? He’s also
    a fool who spent a 1000 years whining because he got killed in cold
    blood. Big deal. Get over it. What’s more he’s so damn dumb he couldn’t
    even have guessed once in all those years what Lenne’s last words
    probably were? Come on. That’s a little dense. Not the mention that he
    never admits that the reason he got shot was his own damn fault for
    trying to… oh I don’t know… DESTROY THE WORLD! Oh sure maybe he
    just thought activation vegnagun would help him save Lenne but can you
    really blame the soldiers who know the capabilities of that gun from
    overreacting? Ok yeah you can blame them but that doesn’t absolve
    Shuyin of blame either. He’s just a dumb ghost with serious emotional
    issues. “10,000 years of agony” Whatever.  How exactly did he
    suffer? He died once in cold blood. Then he wandered around acting like
    a fool when all he had to do was rest. I’m just not that impressed.

    Ok so the villains in this game aren’t all that impressive but in a way
    that kinda fits the mold too. Afterall X’s greatest weaknesses were in
    its totally lame completely unbelievable villain structure.Seymour
    still tops my books as the worst villain ever divised. And Sin being a
    big mindless beast although a bit scary just couldn’t engage the viewer
    like a real villain could. It was more like fighting a hurricane or a
    force of natur, a challenge yes  but not a matter of right vs wrong
    or good vs evil.

    One aspect of the ending of X-2 that I really love and the part that
    really made the ending in my opinion was the way you hear the voices
    of the dead through the final battles. That was just really cool.
    Related to my last point I like how Jecht’s voice says “Put that
    crybaby to sleep,” when you’re fighting Shuyin. I really think that
    almost everything that was said was highly appriopriate and really made
    the ending much more entertaining than it otherwise would be. Another
    favorite line of mine is Auron’s “He’s panicking. Yuna. End it now.”
    This was just great.

    The battle against Shuyin himself was a very nice touch to the ending.
    Getting to see all of Tidus’s limit breaks again was just cool no
    matter how flimsy the execuse to put them in.

    My favorite part of the ending of all was Yuna’s speach. The main idea
    of the speach is summed up with the words “I don’t want battles where
    we have to lose in order to win.” It is a really potent part of the
    story and a great way to introduce the ghostly external voices that
    Yuna hear’s throughout the end of the game. Most importantly in this
    way does the game actually serve as a thematic completion of the first
    game. The transition from somber shadow to true happiness is completed
    by banishing the last lingering darkness of the first game, the loss of
    so very many significant characters.   It is particularly
    cool because so often this is glossed over in stories. So many times we
    are faced with tragedy after tragedy and then when the enemy is
    defeated we’re just supposed to chear and be happy even when our
    favorite characters just aren’t there anymore. They’ve sacrificed
    themselves or been killed or lost. Sometimes their ends were noble
    other times they were just tragic, but always in the end we are
    supposed to swallow the chearing partying happiness knowing that there
    are those who just aren’t there anymore. Most stories just end with
    that. No one even bothers to acknowledge the losses. X-2 is different.
    It is this that I like about this speech even though it was still kinda
    cheesy. I can’t believe she ended it with the words “Believe in Yuna.”
    Come on.

    This game has serious issues with excessive power boundaries. It is far
    too easy to become level 99 in all of your characters and have every
    dress sphere mastered. And even then you don’t feel all that powerful
    unless you stupid trigger happy catnip nonsense.  The game could
    really have benefited from an engine that allowed power levels to raise
    above level 99 and the removal of the cheesy tricks or if not removal
    of those at least more threats that take into account their existence..
    Also on the mechanics side, the game would certainly have benefits from
    greater differentiation between the characters. Although its balanced
    its just not as much fun to deal with characters who are when stripped
    of all abilities precisely the same. It also strains realism.

    Now about the very end,end. It was definitely a very pleasant ending. I
    like how it solves the question of the final scene in X, but then I
    also really liked how X ended in a mystery too. So it’s a trade off.
    There’s a lot of cheesyness in the final ending. A lot of images where
    you’re like “What the?” “Where did they come from?” It was clearly in
    many ways a reward ending for those who stuck with the game. Still I
    fell for it. I really enjoyed it. It helped that it was all full motion
    video too of course. I really like some of the ways in which they
    completed the circuit too, like “It all began when I saw this sphere of
    you.” and the way the final scene is totally reminscent of the first
    scene in X.  It definitely reinforces the idea that X was Tidus’s
    story and X-2 was Yuna’s story. But then again didn’t Yuna kinda
    commandere the story at the end of X? Maybe we’ll just say that both
    games are both of their stories.  I’m not sure I like all this
    possessive ownership of stories anways. Seems a bit selfish.

    I’ve got to say one last thing. Sphera is definitely one of the wierder
    worlds in  all of fantasy. I was really disappointed that they
    never do explain what Sphera’s true nature is because I really want to
    know. This is a world where dead people can walk around with living
    people, and can dream up people who become real enough to walk around
    with the dead and living. Dead people can possess living people. Dead
    people can turn into giant monsters. Dreams can turn into giant
    monsters. Dreams can becomes killed by other dreams allied with dead
    and living people  when they are giant monsters that threaten to
    destory the world. Dead people can travel into a dream world pull out a
    dream’s son so that that dream can help fight his dad who happens to be
    a monster now. Dead dreams can have their thoughts pulled together by
    dreaming dead monsters  who faded away and become real people
    again.

    Death clearly is not much more than an inconvenience in this
    world and the distinctions between monster and person, dream and
    reality, life and death clearly aren’t very strong ones. That’s part of
    the world’s charm of course. But it’s also a blank check for the
    creators to do whatever the heck they feel like and totally not spend
    an ounce of time striving for any kind of coherence. It’s good and it’s
    bad. No one wants to blur the distinctions between dreams and reality
    more than me, but I really want to understand things as well. I want
    logic even in the illogical. I believe that a dream can be as explicable
    as reality and their relationship can be well defined without losing
    any of the mystery of the connections.

    Anyways X-2 is a game worth playing, especially if you’ve played X. A
    little too cheery, a little too cheesy, a little too incomprehensible
    and with a stupid story completion system that will drive you insane,
    but none of this distracts from a game that never fails to keep you
    interested and greatly entertained. It is one of those great games that
    has many flaws that will always be forgotten because of the
    extraordinary quality of it’s good features.

    Can’t wait until XII.

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