I was going to write this review yesterday which would have been the 13th. That would have been perfect. But alas I fell asleep before I could write it.
In any case, I recently completed Final Fantasy XIII. It took me a little over 69 hours. I had had very high hopes for this game. I’ve been waiting for a good final fantasy for many years. Especially, considering how I greatly disliked Final Fantasy 12 and don’t consider Final Fantasy 11 to be a real final fantasy. X was enjoyable enough though still flawed and X-2 was just kinda silly.
Really the last truly great final fantasy was VII. That’s a looong time ago. They’ve had ups and downs since then but they never quite reached that level of excellence real or perceived since that age old game. So when I discovered that Final Fantasy XIII was heavily influenced in a lot of ways by VII I was super excited. I was hoping this would be a great game.
At first I really liked it. The graphics in this game are pretty good. The pre-rendered cut scenes are impressive. But these days all big production games are gorgeous. If they’d released this game maybe a year or two ago it would have been at the top of the pack, but released today, it’s impressive but not shockingly so. And from all reports games like God of War 3 are much more impressive. Still I’m not a graphics fanatic. It was definitely easily attractive enough for me.
The characters at first seemed very intriguing. The heroine Lightning looked awesome. She was described as the female version of Cloud from Final Fantasy VII which I think is a good thing. More impressive to me was Sazh who to me seemed as unique a character as I’ve seen in a Final Fantasy and yet still a realistic human being. All the characters had pretty well defined personalities and at least a little bit of a back story to them.
The story starts off pretty intriguing. You’re thrown right into the middle of a rich and complex world. And your situation there is rather confusing. There’s these soldiers doing some kind of “purge”. There are are these words being bandied about fal’cie, l’cie, pulse, cocoon, guardian corp, psicomm and you have no clue what it all means. Something was happening during the last 13 days and you see random confusing flashbacks about it as well as cryptic voice overs from a narrator who you later find out is one of your characters.
But all that’s okay. I don’t mind an intriguing story that leaves obvious obscurity and holes. I mean if I did I could never EVER watch Lost. Plot holes in a developing story are not inherently bad.
The problem is…. it never really makes any sense.
The story comes together and you get these moments that are supposed to revelatory. Only they just fall flat. You remain equally confused or even MORE confused. Or at least I was. Indeed, even after I had beaten the game I totally didn’t understand what was going on. There’s political stuff happening to advance the plot but it doesn’t make any sense. The people don’t act in a manner that is comprehensible and there’s no real explanation of why they behave in the way they do. It rather seems like the writers just decided to make the characters do these things even IF it doesn’t make sense just because they wanted certain things to happen.
The whole plot feels very forced. And it kept making less and less sense. By the end I was ready to throw my hands up in disgust. The lack of realism in the people and the characters behaviors was a huge barrier between me and actually caring about what happened to them. I never felt as if any of the events mattered. I never felt as if I understood what or why my characters were doing the things they were doing. They just seemed to be randomly walking around for no purpose.
After reading a bit more online through wikipedia, reading some of the datalogs and talking to a couple of my friends who are also playing the plot did start to make more sense to me AFTER I beat it. But that’s my whole point. A game shouldn’t require that much effort to really “get”. The entire time I was playing I felt confused to the point that I was constantly annoyed.
The good side of the story was the characterization but even that fell far short of my expectations. You get a couple of neat subplots. For example there’s the Hope/Snow subplot which involves the unfortunate death of Hope’s mom at the very beginning. There’s the Hope/Lightning connection wherein Lightning grows a little more accepting and Hope develops to become tougher. And there’s the Lightning/Snow/Serah development mostly centered around flashbacks of the time before which shows the guilt Lightning and Snow feel at the center of their characters. There’s also the Vanille/Fang relationship which remains relevant right up until the very end of the game. And lastly there’s the Vanille/Sazh connection which culminated in one of the most dramatically played up scenes in the game. Too bad that last one didn’t really make much sense to me. I totally found Sazh’s reaction to be unrealistic and kinda dumb. And afterward, Sazh forgives Vanille so easily and seems to randomly drop his previous despair so ridiculously easily it almost makes a mockery of the previous scene. Likewise the confrontation between Vanille and Fang whereupon Vanille gets her summons also seemed a bit exaggerated and unrealistic.
But those faults are forgivable. Overall having intriguing backstories for the characters and good character development is important. I’m willing to accept a few little oddities there. The problem is, that’s about as far as it goes. The characters don’t feel like a really close knit group by the end of the game and that seems like it’s essential in order for the ending to make sense. It doesn’t feel as if they’ve interacted enough and gotten to know each other enough for that closeness to develop. You sort of have to fill in the gaps with your imagination. That’s not good.
The side characters are even worse. The only side character outside of your main six that is developed at all is Serah. The rest are just empty husks with the barest hint of a personality that you can get from their behaviors. It’s annoying because some of those secondary characters seem like characters you might start to like or become interested in. For example there’s the whole crew of characters who travel with Snow at the beginning. They have like three tiny scenes in the whole game and they are mostly irrelevant. You don’t even figure out what happens to them in the end. There’s also the Guardian Corp group including Lighting’s friend in one of the flashbacks, Cid, and some other guy I can’t even remember the name of. Cid’s development is particularly pathetic because the game makes it out to be that he is a major significant character but you never get to know him well enough to give a rat’s ass about what happens to him.
The core villains are no better. There are three main ones. Two are just random flunkies. One of those dies a pointless irrelevant death. The other you just keep running into, beating the crap out of and not caring about in the slightest. Again they just aren’t developed well enough for you to care. The main villain was potentially cool. He’s a bit better than the pathetic disgrace of a villain that was Seymour (from Final Fantasy X) but again he just doesn’t cut it. Too much inexplicable long random rants about crap you don’t care about and don’t understand that just about puts you to sleep.
Also when you think about it the main cast really isn’t that creative a cast. In fact it sorta feels like the cast is filled up with too many main characters. As many have noticed, Hope is a smaller mage-version of Tidus who was the main character of Final Fantasy X. Snow is definitely your typical main hero type sort of the Goku or Naruto character of the game. Fang is another very main character hero type. She comes across as a leader. Her closest analog is maybe Kain from Final Fantasy IV but she’s a lot more involved with the main plot of the story. Vanille is a remake of the typical bubbly girl characters from nearly every single Final Fantasy game they’ve ever made, only now she’s been elevated to not only being the narrator but a character around whom much of the plot revolves. It’s as if Rikku had been combined with Yuna. Lastly, Lightning is obviously the Cloud of the game. Only, she doesn’t even seem to be the real leader of the party because of the main character problem. She gives almost no inspiring speeches and at no point does it seem like the characters really look up to her or see her as anything other than just another person stuck in the same situation that they are.
So in the end Sazh is the ONLY character of the primary six you control that seems like a significant but clearly secondary character. That makes him stand out in a good and a bad way. If you want to like a character but don’t typically like the “main character”, he’s pretty much your only choice. But it also means he sort of feels like he’s being ignored while all the other five characters are fighting for the lime light.
It’s possible that reading the datalogs AS I played could have radically improved my understanding and appreciation both of the characters and the plot. But I never read them. Datalogs are one of those new trends in games that I find incredibly annoying. It’s as if game writers are too lazy to try and incorporate the story into the actual game and just fill in all the gaps in these long text documents you can read whenever you want. It’s extremely unrealistic because in the real world you don’t have a datalog that explains for you everything that is going on. And it’s really unlike any other genre. When you watch a movie or a play you don’t have a separate book to read in order to “get it” . You don’t need to read a ton of supporting material in order to be able to follow television shows whether it be an episodic show like Star Trek or a continual show like Babylon 5. At worst case you just have to have seen every episode from the beginning and it will mostly make sense to you. Supporting material might enhance your understanding and many times people go to the internet to learn more, but it doesn’t substitute for good clear storytelling in the show itself. Datalogs are starting to go the opposite way in games. They’re a crutch that allows developers to cut back on the dialogue and the cut scenes that might ground the players in a better understanding of what’s going on.
That’s pretty much all my critiques of the story and characters. To tell you more I’d have to give you complete spoilers. But my problems with the game run deeper than just a critique of the story elements of the game. The system and game play also bothers me a lot.
First though, I should note that I found the gameplay VASTLY superior to Final Fantasy XII. In XII the game goes on autopilot about a 25% of the way through and the user has nothing to do at all. XIII in contrast actually has a really neat and creative system. Switching classes through paradigms is fun and interesting and I think the star ratings are something fun to strive for. It’s nice to be able to just focus on controlling one character while your other two characters act intelligently on their own. Also the auto-battle is helpful. Not having to pick all my individual commands every single round makes battle more strategic and less micro-managerial. That I think is something that’s good.
The problems start to arise with the Chrystarium system. The Chrystarium itself isn’t so bad. It’s basically the sphere grid from final fantasy X except in 3-D and I liked the sphere grid. BUT the implementation is annoying. The game FORCES you to have capped development at numerous points in the game where you can’t level your chrystarium any more even if you grinded for the points. That’s really annoying. Especially since it continues right up until the very end of the game. You can’t even get access to the last part of the Chrystarium until you’ve already BEATEN the game. That’s really dumb and annoying. It’s particularly stupid since the points required keeps going up dramatically at each new level anyway. What would be the problem of simply letting users who want to grind and be ahead of the curve do so? The probably with grinding in games is not the ability to grind, it’s the necessity of grinding in games. That’s what frustrates people.
This is also related to another problem with the game. Final Fantasy XIII holds your hand WAAAY too much. At the very beginning it doesn’t give you any chrystarium points or even give you access to the chrystarium. Nor does it give you TP, nor does it even give you the ability to change paradigms. Instead you’re playing for hours during which as far as you’re concerned the battles are completely irrelevant and a waste of time.
Also, the game gives you tutorials throughout the game and you’re still getting tutorials all the way in chapter 10. That’s kinda ridiculous. A lot of the things you get tutorials for are things you can easily figure out on your own through experience. For example the tutorial for quests is pointless. As is the tutorial for fighting monsters who are fighting each other. As is the tutorial that explains to you that you now have access to other classes. These are things you can easily figure out on your own.
They really could have ramped up that learning curve a lot in this game. The game seems to treat you like you’re an idiot. I don’t like that in my games.
The other issue is the completely unimaginative or even interesting dungeons. There is as far as I can tell exactly ONE real minigame in the entire game. Just one. That’s it. And that’s a really lame game. AND you can only play it once. No going back and trying again. Most of the first 2/3rds game consists of you walking literally along a straight line path. That’s right. A STRAIGHT LINE! It makes for very boring dungeon exploring. That’s pretty bad level design.
The reason for that has to do with the fundamental flaw of the combat system. A lot of the battles are made to be rather incredibly long. The battles are challenging and interesting but sometimes just annoyingly time consuming. Either fewer battles of that length or the same number of battles but just having each battle go faster would have helped a lot. Then you could actually feel as if you have time to explore or do minigames without feeling like you are being consumed by the combat system.
Later on when the game opens up and you have more places to go you have another problem. It’s a little too easy to get lost. Well that might just be a problem I had because I’m absolutely terrible with directions. But I had to constantly reference the big map since the mini-map wasn’t good enough. It was nice that they did have a hot key for instance access to this bigger map, but the big map was annoying too. It rotated with your perspective but didn’t have an indication of which way was North. That made it difficult for me to figure out if I was heading in the right direction. Also when there were multiple levels of depth, I found the map to be almost useless because it would change each time you move up or down to a new level.
Fortunately even when the world opens up *most* areas are pretty uncomplicated so getting lost is not a huge problem in the game. After a while even at the end you get back to a point where you are mostly just walking along a pretty nearly straight line path. It’s not realistic but at least it’s better than getting lost all the time.
But the bigger problem is that you end up just feeling like all you are doing is fighting again and again and again. There are no real towns to break up the action. There are no real sidequests save those of the variety of “go kill this monster” type which only open up on the third disk and are just as boring. There are no minigames save the one. And all of this gives you this overall sense of being harried and uncomfortable. It’s as if the game isn’t letting you have a real break. Your characters are never in a situation where they seem safe and where they might realistically have an opportunity to get to know one another. You’re always on the run. Part of that is the intentional feel of the game and fits in with the story, but it also makes the game feel rushed and enhances the sense of disorientation you feel because of the plot holes and missing character details.
Lastly, my biggest problem with the game play system is the weapon and accessory system. Usually in these games you look forward to finding new loot in treasure chests. You might find a cool new weapon or a great new accessory you can equip that can radically improve your character. Doing even boring quests can be worth while if you’re getting something awesome for the trouble.
The problem is the items and weapons in XIII start at level 1 and have to be advanced in order to become really good. So for example all of the weapons you get in the game pretty much suck unless you upgrade them. They all have similar base stats to the weapon you start the game with. Indeed you can play with the same weapons you start the game with all game long without ever needing to equip another weapon and you will be able to beat the game just fine.
Instead you spend random other wise useless items to give weapons experience in order to level them up. Only there’s no indication of where you are going by leveling them up. You don’t know how much the stats will increase when you level it up, what hte max stats will be if you level up the equipment completely, or even if it’s worth while to do so. All leveling up a piece of equipment does for the most part is increase how much strength and magic that the equipment gives you. So it’s even a boring process.
Worse, the item expenditure system is a system where you can easily screw up with. If you upgrade weapons and equipment too early, dismantle the wrong items, or just upgrade the wrong equipment you could spend a lot of your items on junk you don’t really need to upgrade. If you waited until later in the game you could have upgraded better equipment with the same number of items and ended up far stronger. So if you make those mistakes early on, you’ll have to do a lot more grinding late in the game to farm for items to use on your weapons upgrades. Even doing that there’s a smart and a dumb way to do it. You have to wait until really late in the game to find the most efficient monsters to kill to farm for items which you can then sell in the shops to buy other items that you’ll actually use to upgrade your equipment. That’s dumb, convoluted, and boring. You either have to use a FAQ or do a lot of trial and error and a lot of restarting your machine and loading your last save in order to figure it out. The FAQS I’ve seen on the item upgrade system are insanely huge and convoluted. People write software programs and giant excel spreadsheets to help people figure this out, that’s how complex it gets. Why? Why is so complex? It’s so unnecessary.
Of course the thing is weapon upgrading is one of the only ways you can give your characters a boost to make it easier to defeat enemies so you can go through it faster. That’s because as I mentioned above the Chrystarium is constantly blocked so you can’t develop further and there are no mini-games where you might get better items to give you a boost. Even if there were mini-games all the items you’d get would be sucky level 1 items anyway that you’d have to upgrade to make good.
I was so disgusted with this system that I entirely boycotted it. That’s right. I upgraded not a single piece of equipment during the entirety of my play through. There was no point. Any decision I would make would be a bad decision. And yet I was still able to beat the game without too much trouble so in my mind the entire existence of the equipment upgrade system was a total waste of time.
The other thing that annoyed me was teh existence of these main character only abilities, including your Summons. Basically they were abilities ONLY your lead character could use though all your characters could get them somewhere on their chrystarium. So in order for example to use Vanille’s summon you would have to play with Vanille as your main character. That’s dumb. As a result of that I never used anybody’s summons at all except I tried out Shiva once, Buhamut once, and Odin twice just to see how it worked. The summons system itself is kinda dumb and summoning them barely helped me at all in the battles I was in. The summons don’t seem to get that much more powerful as you advance and your own characters with proper strategy can do a lot more damage when you buff and debuff and shift paradigms rapidly and time your attacks effectively. The summons eidolons are just for show as far as I can tell and a waste of my time.
However, the existence of the leader only abilities of the summons illustrates another big flaw in this game. If your leader dies, YOU DIE. That’s RIDICULOUS. Even if you have two supporting characters both capable of bringing you back to life and in the mode wherein they could, you still lose. That’s particularly idiotic toward the end when you face enemies that have instant death abilities. There’s nothing more dumb than dieing because some stupid ability happened to hit your main character.
The good thing is, dieing is no big deal in this game. You can always retry and the game puts you right before the battle you died in anyway and you can always just run away to avoid the battle if you don’t want to do it again.
They also have these things called deceptisol and other various “sols” that make you hard to be seen by enemies or make you stronger when you fight them or something too. I don’t know. I never used any of those either. I kept saving them for when there would be battles toward the end that I’d desperately need them for in order to win. But that never happened. I beat every enemy in the normal game without ever needing those. Of course maybe they are better for all the useless “go kill X” quests I never did that you can go back and do after you beat the game if you want.
Another feature I never used was the ability you have to develop other classes through your chrystarium with your characters. That opens up like in chapter 10 or something (recall the game only has 13 chapters). Each character has 3 main roles that they can develop in and then they can do the other 3. Only their development in those other 3 always sucks at least throughout the lower levels and the costs in chrystarium points are prohibitive with very little reward at all. So I didn’t develop any of those other three classes for any of my characters at all.
The sign of a very flawed game is one in which players don’t feel any interest in using many of the game’s features. That’s how I felt with Final Fantasy XIII. I didn’t use Summons, Alternative Classes, Item upgrading, or various Sols at all. The only items I ever used were potion and phoenix down. The only special abilities I used were libra and renew (not quake, stopga, etc.) I didn’t need any of that and I still beat the game just fine. I only did like 25 of the quests though. So maybe if I’d played through more of the harder ones I would have had more use of more of those game characteristics. But even THAT’S a major problem with the game. I feel very little desire to do that. It’s boring and un-fun. The ONLY reason I’m thinking about playing more is just that I want to see what all the characters stats are if you level them up 100% of the Chrystarium. And the main reason I want to do that is so that I can confirm for once and for all my very last criticism of the game. And that is….
Final Fantasy XIII is Prejudiced Against Sazh!!
It’s true. Your party consists of:
two mages: Vanille and Hope who have really high magic but low strength and low HP.
two warriors: Snow and Fang who have really high strength and really high HP but low Magic.
one all around good character: Lightning who has pretty high strength and pretty high Magic, and decent HP
and then there’s Sazh: He has a bit more HP than Lightning (sometimes) and by a significant margin lower Strength AND Magic than Lightning.
That’s a pretty big deal. He’s the Kihmari of XIII. There were times in my game while leveling up everyone’s Chrystarium equally where Sazh had lower or as low Magic not just than Lightning but as Fang and Snow! At times he seemed to even have weaker strength than Vanille! It’s ridiculous.
The only justification I could see is that he does get some pretty good abilities fairly early on. For example he gets access to some of the higher level Black Magic spells as a ravager fairly early and he also has the various physical ravager abilities like flamestrike, etc. But Hope gets those same black magic spells just as fast if not faster at times and he has WAY higher magic to utilize them with. Likewise Snow and Lightning get the flamestrike, etc. ravager abiltiies almost as fast and are better at them. However, Sazh does get some awesome synergist abilities really early. He gets Faith and Bravery really early which can greatly help your party out. But that’s kinda a wash because Hope instead gets Protect and Shell which are also helpful but Sazh doesn’t get those. Besides it’s helping others not making Sazh an equal of anyone. Later on Sazh gets Haste pretty early which IS a big deal and can be a huge help for your party. But again its not enough to equalize Sazh to anyone else.
By the end of the game though Hope also has Faith, Bravery, AND Haste as well as every single major black magic spell and again ALL of these abilities work better for Hope than they do for Sazh because his magic power is like twice as high.
The end result. Sazh == Useless.
I submit that by the end of the game there is no rational reason to use Sazh on your party rather than Hope. The ONLY possible justification would be that you just suck at keeping people alive and so you need a synergist with more HP than Hope has. They basically share the same ability set but Hope is just plain better.
Actually all the other characters are just plain better than Sazh too.
So the only reason to use Sazh are character based. You either use Sazh because you like his personality or you use Sazh because you think Hope is whiny and annoying and you need a Synergist. (and trust me you DO need a Synergist in the late part of that game. You really REALLY do). Even then I might suggest trying to level one of the other characters in synergist, like say Vanille, instead even though that’s not one of her main roles. Sazh is THAT much worse. At least he was for me.
On the other hand, I didn’t finish filling out my chrystarium. So maybe if you sum up all the Stats all the way through Sazh ends up not that bad. Maybe the last levels are really good for Sazh in some of his other classes in terms of ability score boosts. I highly doubt it.
Also I should note that according to my brother who looked at the FAQ, some of Sazh’s weapons upgrade particularly well and become some of the strongest weapons in the game. But THAT just means that Sazh is more ITEM dependent than any other character in the game. And that sucks too. Why should you have to grind more if you want to use Sazh then you have to with anyone else?? Also according to my brother even those ability boosts in his weapons aren’t enough higher than other people’s max stats weapons to make up the relative stat gap between him and other characters.
CONCLUSION!
Phew.
All that being said, Final Fantasy XIII is still a decent game. It’s SIGNIFICANTLY better than Final Fantasy XII, in my opinion which was a travesty. And I’d even say it’s better than VIII (which was one or two major plot holes away from having a great story). But it’s strictly worse than X in my ranking (despite X’s idiotic SIN plot and pathetic main character) and maybe a bit worse than IX (which also had many plot holes). It’s way waaaaaay below the awesomeness that are Final Fantasies VII and VI.
Part of the thing with XIII is that I am hyper critical of it BECAUSE it’s a Final Fantasy. Probably I wouldn’t have been as harsh on it if it were a game made by another company. I’d still have the same criticisms but I wouldn’t consider it a fundamental disappointment. Also I’m a lot different from when I was when I first played these games when I was a kid. I’ve experienced many more games and many more stories since then and I’m a lot more impatient and intolerant of stupidity.
But I can’t change what I can’t change. I really AM very disappointed. I was hoping for something more impressive. At the very least a game with characters I could fall in love with or a story that would keep me at the edge of my seat yearning for more. But no. While I found the game play enjoying and challenging enough to keep me coming back to playing, by the end of the game I just kinda wanted to get it over with. I was so confused and lost with the incoherent plot that I stopped being interested in the next cut scene. It just became clear that they were never going to explain everything in a manner that made everything make sense.
However, in XIII’s favor, I will say the last scene in the game is rather beautiful and an impressive end that does make beating the game worth while. The music in this game is also really good as with all Final Fantasies, though for me it did kinda blur together at times and I didn’t really get a good “feel” for the various character themes. It’s definitely not music that will stick with me like the music in early final fantasies did. However, it is music that I wouldn’t mind listening to when I’m bored and I’d be more than willing to buy the soundtrack.
The very end with the credits was a little anticlimactic and I kept wishing for more to happen after the credits but nothing did. Maybe there’s a secret ending that didn’t unlock. I don’t know. But at least the ending wasn’t insanely long to the point that you get bored like it has been in past Final Fantasies.
So here’s my final verdict. I’d give it a 7, maybe 7.5 out of 10. It’s a good game and it partially restores the majesty of the Final Fantasy name, but many flaws and a seeming kind of laziness on the part of the scenario and dungeon developers and story writers keeps it from achieving true greatness. If you like long fantasy RPGs it’s worth playing as there aren’t a lot of other great ones out there. But if you’re yearning for the days of the old Earth shattering awesomeness of the classic Final Fantasies, well you’re just going to have to keep waiting. Square still has a ways to go.
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